ESCAPE BOX EXPERIENCES

At The Armitt, we have devised some fun and creative new experiences that will help you to learn more about the history of Ambleside and our collections through game play – mainly cracking puzzles and solving clues. If you’ve played an escape room before, it is a similar style of activity, but we’ve changed the dynamic. Instead of trying to get OUT of a room you’re trying to get IN to a box. Grab your friends, family or colleagues to take part in our brand-new “Escape Box Experiences”.

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ARMITT MUSEUM AND LIBRARY | KESWICK MAYPOLE DANCERS 1892

Beatrix Potter’s Missing Paper

90 minutes – 2-6 players – Ages 8+

Think you know Beatrix Potter? Think again.

While a property in the Lake District was being renovated, an old trunk was discovered. Knowing that the building was once owned by Beatrix Potter, the builders reached out to The Armitt to see if we would be interested in taking it for further investigation. We have had it transported to the museum and think it could contain Beatrix Potter’s missing fungi paper, once presented to the Linnean Society in 1897, and now lost! To our surprise, the trunk is sealed with mysterious locks and codes. We can’t get into it and need your help. Can you unlock the secrets within?
Designed to play in teams of 2-6 players, and for those aged 8+, this is perfect for all – whether a keen Beatrix Potter fan or new to her life and work.

THE BRIDGE HOUSE MYSTERY

90 minutes – 2-4 players – Ages 8+
Emily, the curator at The Armitt museum, has uncovered a tale as chilling as the shadows cast by Bridge House itself.
In the 1850s, the Rigg family home was filled with the laughter of six children. But someone was watching and she wanted what she could never have. Her obsession turned to madness. When Sarah Rigg refused to give up one of her children, the woman locked the family inside their own home, waiting for silence to confirm their fate. Days passed, then weeks, and when she finally opened the door, the Rigg family was gone. No one has dared live in Bridge House since that day. Now a box Emily has found may reveal the mystery, but can you help her solve what really happened and uncover the truth?
Designed to play in teams of 2-4 players, and for those aged 8+.

This project has received funding from the UK Government through the UK Shared Prosperity Fund and administered by Westmorland & Furness Council’s Thrive with Arts, Heritage and Culture fund.

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